mbarker: (Burp)
Writing Excuses Season Four Episode Five: Role-playing in games as a tool for storytelling

From http://www.writingexcuses.com/2010/02/07/writing-excuses-4-5-roleplaying-games-as-a-tool-for-story-telling/

Key points: Role-playing as a player can help writers understand character motivations. It can help writers learn to wing it. It can teach writers to look for different, clever, non-obvious ways to solve problems. It can help provide a "test environment" for ideas. But beware! Role-playing can be so much fun and addictive that you aren't writing. Also, beware of trying to copy a great role-playing session or game directly into a novel. Role-playing characters, tone, etc. are not always appropriate for a novel. Remember, role-playing games are for fun. Novels need realism.
roll for revelation? )
[Brandon] There have been plenty of  "you get suck... players get sucked into their role-playing game" sort of books. Guardians of the Flame by Joel Rosenberg did this. It's kind of become a cliche in fantasy. So you're not going to do that. You're going to have role-playing characters get sucked out into our world, and see what happens.
[Dan] Very nice.
[Howard] Roll for initiative.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write. Or play. Whichever you want to do.
mbarker: (Me typing?)
From http://www.writingexcuses.com/2008/09/07/writing-excuses-episode-31-talking-rpg-and-game-writing-with-steve-jackson/

Key Notes: Tell a good story first, don't try to write for game adaptation. To write game modules or materials, read the website guidelines. The biggest challenge in any writing is clarity, clarity, clarity. Put up signposts and color, and let your GM (or reader) adapt it their own way.
roll the dice . . . )
A number of off-microphone grumbles and sighs finished off the session.

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