From http://www.writingexcuses.com/2008/09/07/writing-excuses-episode-31-talking-rpg-and-game-writing-with-steve-jackson/
Key Notes: Tell a good story first, don't try to write for game adaptation. To write game modules or materials, read the website guidelines. The biggest challenge in any writing is clarity, clarity, clarity. Put up signposts and color, and let your GM (or reader) adapt it their own way.
( roll the dice . . . )
A number of off-microphone grumbles and sighs finished off the session.
Key Notes: Tell a good story first, don't try to write for game adaptation. To write game modules or materials, read the website guidelines. The biggest challenge in any writing is clarity, clarity, clarity. Put up signposts and color, and let your GM (or reader) adapt it their own way.
( roll the dice . . . )
A number of off-microphone grumbles and sighs finished off the session.